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    • Green Technology
      • Smart Cup - Auto Cleaning
      • AI Reusable Meal System
      • Deposit Return Scheme
      • Anker Andersen
      • HYDRAO Water save product
      • Reverse Vending Machine
      • Solar Panel
      • Beabloo Analytics Signage
    • Education
      • zSpace AR/VR Learning
      • Lü Interactive Playground
    • ESG
    • Services
      • Call Center PS Service
      • Event Management Service
    • Disinfection
      • Disinfection Chamber Pass
      • Disinfectant Youjieweishi
    • About Us
    • 中 I Eng
      • 中文
      • Eng
  • Home
  • Green Technology
    • Smart Cup - Auto Cleaning
    • AI Reusable Meal System
    • Deposit Return Scheme
    • Anker Andersen
    • HYDRAO Water save product
    • Reverse Vending Machine
    • Solar Panel
    • Beabloo Analytics Signage
  • Education
    • zSpace AR/VR Learning
    • Lü Interactive Playground
  • ESG
  • Services
    • Call Center PS Service
    • Event Management Service
  • Disinfection
    • Disinfection Chamber Pass
    • Disinfectant Youjieweishi
  • About Us
  • 中 I Eng
    • 中文
    • Eng

zSpace

What is zSpace and how can it help my students?

 zSpace is an AR/VR laptop, incorporating the latest user experience technologies to provide students with a new way of learning. By bringing together AR (augmented reality) and VR (virtual reality), students are provided with a completely immersive learning experience that is easy to use and easy to build curriculum around. It's also suitable for students of all ages, from kindergarteners to medical students. This is a totally new way of building and delivering lessons to a classroom. In short, zSpace is technology that students, educators, administrators and IT teams love.

At a glance, zSpace e looks like an oversized tablet, with a thicker, beefier bezel and a heavy duty stand that props the screen up for easy viewing and use. Each workstation also comes with lightweight and comfortable viewing glasses, and a stylus for manipulating lesson objects. Once the glasses are put on, Zspace comes to life. How so? 

1. Objects on the screen can be pulled into 3D space

A key feature of all AR technologies is that users can manipulate objects away from the screen. In this way, it's best to think of the objects as holograms that can be picked up and moved around, rotated, sized up or down or otherwise altered, like changing the object's color or shape. The object isn't really there, of course, but users can interact with it as if it was, making for a novel learning experience that encourages students to think and explore. 

2. Objects can be viewed from any angle just by looking around

This is where the VR part comes in. Students can examine every object closely by simply turning their head around the AR environment. If a student looks at the object from the side by tilting their head, they will see the side of the object, faithfully represented as if it existed in the real world. Students can get a closer look at any angle by manipulating the object with their hands and getting a better angle.

zSpace also simulates perception of depth, another hallmark of AR and VR technologies. With depth, objects look much like they would in real 3D space, and this illusion further drives student engagement. 

3. The provided control peripherals allow for natural movements

The AR and VR experience is shattered if students are forced to use clunky controls in manipulating the environment. Fortunately, the provided stylus is designed for maximum intuitiveness. Most students won't even have to apply effort in using the stylus after their first session. It becomes part of the user's hand. 

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